![]() Added options to control maximum width and number of rows for text layers.Added polygon selection tool to separation/character sheet editor.Improved puppet bone visualization with new gizmos.Added puppet warp texture channel animations.Added puppet warp alpha bone animations.Added time offset texture to water waves effect.Added alpha blur option to blur effects.Added opacity mask to precise blur effect.Added Media Integration for album covers and music data in Scene and Web wallpapers using Windows Global Media Sessions.Help with Wallpaper Engine: Album Cover & Media Data Feature.If you are using a wallpaper with this feature but the album covers do not appear for you or if you have another question or issue, be sure to first check out our help website, as it helps you to resolve the most common problems regarding this feature: If you want to utilize this feature in your own wallpapers, be sure to check out our designer documentation which covers this topic in great detail: You may need to enable this in the settings of your media player. This functionality will work with any music player as long as it sends its album cover data to the Windows media overlay (visible in the upper left of the showcase above). Interested in using this record player as a wallpaper or screensaver? Click here to download it. The vinyl record will change the album cover to the currently playing album from Spotify: Take a look at the following sample wallpaper we created. With Wallpaper Engine 2.2, we have now made this possible, as long as your media player provides this data to the Windows media overlay that appears in the upper left corner. Added dual wave option to water waves effect so more interesting effects can be achieved with a single wave layer.Ī long standing feature request was to implement the ability to have song data and album covers to be part of wallpapers.Improved physics bones torque simulation.Made physics bones behave more stable when they are chained.Select underlying layers by holding the left mouse button continuously. Added ability to select any layer by clicking in the scene.Added normal map import x and y flip option so normal maps can be matched more easily.Added new shader rebuild overlay to clearly show when the editor is busy rebuilding the shader cache.Changed puppet animations to use more generic angular interpolation and match 3D skeletal animations.Added model/puppet attachment to image layer projection so certain image effects can be attached to objects behind them.Adjust your Steam age rating preferences for your Steam account here. Implemented support for Steam's new content rating system during the upload process.Added search box to effect and asset list.Click here to see an overview of all new light types. Added new lighting system that supports more lights and new light types, including spots, tube and directional lights.Puppet models now feature attachment points that can be used to bind other assets to them.Added button to switch between local space and world space rotation and translation.Useful if you have a lot of transparent objects and a moving camera, that shows them from different angles. Added automatic transparent object sorting to 3D scenes.Added hitboxes and click events to models.Allows controlling the camera like an object. Added new camera system that allows toggling between multiple cameras and paths.Added pre-rendering system to compose layer, so that image effects can be applied to 3D models and particles on 2D wallpapers.Added new model shader with physically based rendering ("PBR") settings.Made 3D models automatically scale on import if their scaling doesn't match Wallpaper Engine. ![]() Added bone constraints / physics simulation support for models with a skeleton.Added skeletal animation and blend shape animation support to models imported from FBX files. ![]()
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